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Abstract:
Shapley's stochastic games and Everett's recursive games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. In this paper we describe algorithms for exactly solving these games. As the values of both kinds of games may be irrational numbers, our algorithms output the value of the game given as input in isolating interval representation. When the number of positions of the game is constant, our algorithms run in polynomial time and are the first algorithms with this property. As a byproduct, we give new improved upper and lower bounds on the algebraic degree of the values of stochastic and recursive games as a function of the combinatorial parameters of the game. As another byproduct, we give a new upper bound on the complexity of the strategy iteration algorithm for concurrent reachability games, a well-studied special case of recursive games. This upper bound is exponential even when the number of positions is constant, but prior to this paper only a doubly exponential upper bound on the complexity of strategy iteration was known, even for this case.
BibTeX:
@InProceedings{hklmt-stoc-2011, author = {Kristoffer Arnsfelt Hansen and Michal Koucky and Niels Lauritzen and Peter Bro Miltersen and Elias~P. Tsigaridas}, title = {Exact algorithms for solving stochastic games}, booktitle = STOC_2011, year = 2011, abstract = "Shapley's stochastic games and Everett's recursive games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. In this paper we describe algorithms for exactly solving these games. As the values of both kinds of games may be irrational numbers, our algorithms output the value of the game given as input in isolating interval representation. When the number of positions of the game is constant, our algorithms run in polynomial time and are the first algorithms with this property. As a byproduct, we give new improved upper and lower bounds on the algebraic degree of the values of stochastic and recursive games as a function of the combinatorial parameters of the game. As another byproduct, we give a new upper bound on the complexity of the strategy iteration algorithm for concurrent reachability games, a well-studied special case of recursive games. This upper bound is exponential even when the number of positions is constant, but prior to this paper only a doubly exponential upper bound on the complexity of strategy iteration was known, even for this case.", }
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